Many may have thought that the output of acclaimed Dead Trigger at the low price of 0.99 euros was an invitation to buy it on the Google Play Store. But once we move in the game we discover an overlooked aspect that we´ll dislike more than the zombies themselves.

After the success with Shadowgun, Madfingers gained enough laurels to promise a game up to Gameloft, and at first saw Dead Trigger is.
The graphics are impressive, varied and fun missions, and the perfect zombie enemies to a survival fps.

The trick lies in the money game. In what? Yes, money, REAL money.
Once we move forward we must go on missions equipping ourselves better with weapons, items, health, and we will gradually realize that the money earned in missions is not enough to advance the main plot.

To get the money in the game we need REAL money out of this in Google Play. The other option is repeat countless times the missions in order to save slowly and to get the improvements, which turns Dead Trigger repetitive and monotonous.

If the game was free this mechanism could be understood to raise, but since the game isn´t, this becomes troublesome and disappointing.

Finally, it seems that the price of 0.99 euros was not promotional at all and appears final, and once more users have been “cheated” in good faith, as it should have been anticipated by the developers in a way that was not enough to buy the game to play it smoothly and without repeating missions.

What if Dead Trigger cost 4 euros as Shadowgun? I guess the “hordes” of gamers would march to Madfingers for explanations…


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http://androidadn.com/2012/07/dead-trigger-available-on-google-play/